![]() ![]() ![]() With an active amp, it will reward an additional static amount equal to x2 of the current fight's max RP (24? for V1, 784 for V15, 1408 for V20), and finally, the base RP you get from how much damage you did to the NM as if you didn't use an amp (only doing 6% will yield very little, but this portion makes up so little compared to everything else). This amount will be rewarded for the next fight with an amp, regardless of vengeance level (above 0).Īt this point, the remaining additional RP will come from the amped fight itself. It stores the RP from the fights that were fought without an amp as credit, so doing the V20 butterfly (normally 704 RP on kill) will deposit 1408 RP (704x2) into the next amp, doing a set of V20s will deposit a total of 4224 (at V15, this was 392*). What the charged amplifier does is the following (I think): The only further adjustment to RP would be the vengeance level of Bumba and how much damage is dealt/if killed. Also, thank you for this post! Gives me some hope that I'll see some decent upgrades relatively soon, instead of 9-12 months from now. I'll appreciate any confirmation, help, or clarification. There seems to be so little information about this process online. Are there further adjustments to how much Bumba RP is given? Examples: Would a dead V5 Bumba give the same amount of points as a 94% V5 Bumba? Similar or slightly more RP? Is a V10 Bumba = V1 Bumba? Is the enhancement based simply on those doing those 3 x V20 fights? Would it result in more Bumba RP to win 3 x V20 NMs and then do the Bumba? Win (or lose, with at least 6% damage, get up and time out to lobby.)Īssuming all of that is correct.
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